PENERAPAN MODEL PEMBELAJARAN ROLE PLAYING UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA TEMA VIII KELAS SD NEGERI 060934 MEDAN
DOI:
https://doi.org/10.33578/10.33578/jpfkip.v11i6.9252Keywords:
role-playing, students’ learning outcomes, the theme of the place where I liveAbstract
This article reports students’ learning outcomes applying the role-playing learning model in the theme of the place where I live at class IV of SDN 060934 Medan Johor in the academic year 2021/2022. The research subjects involved the whole fourth-grade students, which consists of 11 male and 11 female students. Data collection techniques used are observation and tests. The results indicate that there is a significant result of students’ learning outcomes on the theme of the Place Where I Live. It is proven from the pretest result that there are four students who completed (18.18%) while 18 students (81.82%) did not complete with an average of 53. In the post-test cycle I there was an increase with 8 students (36.36%) who completed and 14 students who did not complete (63.64%) who did not complete with an average score of 66.3. In the post-test of cycle II, students’ learning outcomes increased to 81.82% from a number of 18 students who completed and 18.18% of four students who did not complete with an average of 84.4. Furthermore, the results of teacher observation in cycle I obtained an average value of 48% and 62% of students’ observations. In Cycle II, the results of teacher observations increased to 82% and 88% of students’ observations. Thus, applying the role-playing learning model can improve students’ learning outcomes on the theme of the place where I live at class IV of SDN 060934 Medan Johor.
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Copyright @2017. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (http://creativecommons.org/licenses/by-nc-sa/4.0/) which permits unrestricted non-commercial used, distribution and reproduction in any medium
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.