PENGEMBANGAN MATERI PEMBELAJARAN KOMIK DIGITAL KOMIK CELESTIAL OBJEK UNTUK MEMFASILITASI MINAT BACA SISWA KELAS VI SD
DOI:
https://doi.org/10.33578/10.33578/jpfkip.v11i5.8618Keywords:
digital comics, students’ reading interest, celestial objectsAbstract
This article reports developmental research about digital comics on celestial objects learning material to facilitate sixth-grade elementary school students’ reading interest. The type of research was research and development (R&D) using ADDIE model, Analysis, Design, Development, Implementation, and Evaluation. The data were obtained through questionnaires. Subject of the research involved sixth-grade public elementary school students of 96 Pekanbaru. The validation results that were validated by the validator on digital comic media, which consisted of 6 assessment aspects achieved an average score of 94.37% with a very valid category. The results from limited trials obtained an average score of 93.16% with a very decent category. Above all, it can be concluded that digital comics learning material celestial objects to facilitate the sixth-grade elementary school students’ reading interest were proper to use for learning media in elementary school.
References
Aggleton, J. (2018). Defining digital comic: A British Library perspective. Journal of Graphic Novels and Comics. https://doi.org/10.1080/21504857.2018.1503189
Alim, J. A., Sari, I. K., Alpusari, M., Sulastio, A., Mulyani, E. A., Putra, R. A., & Hermita, N. (2020). Interactive multimedia development on KPK and FPB material. Journal of Physics: Conference Series, 1655, 012090. https://doi.org/10.1088/1742-6596/1655/1/012090
Alim, J. A., Fauzan, A., Arwana, I. M., & Musdi, E. (2020). Model of geometry realistic learning development with interactive multimedia assistance in elementary school. Journal of Physics: Conference Series, 1471(1). https://doi.org/10.1088/1742-6596/1471/1/012053
Ameliola, S., & Nugraha, H. D. (2013). Perkembangan media informasi dan teknologi terhadap anak dalam era globalisasi. International Conference on Indonesian Studies “Ethnicity and Globalization”.
Budiyono. (2020). Inovasi pemanfaatan teknologi sebagai media pembelajaran di era revolusi 4.0. Jurnal Kependidikan, 6(2), 300–309.
Cholily, Y. M., Putri, W. T., & Kusgiarohmah, P. A. (2019). Pembelajaran di era revolusi industri 4.0. 1–6.
Djaali. (2013). Psikologi pendidikan. Jakarta: Bumi Aksara.
Hermita, N., Gusti, P. M., Alim, J. A., Putra, Z. H., Wijaya, T. T., & Talib, C. A. (2021). Developing digital interactive on heat transfer concept for elementary students. 2021 IEEE International Conference on Educational Technology (ICET), 57–61.
Hermita, N., Ningsih, H. S., Alim, J. A., Alpusari, M., Putra, Z. H., & Wijaya, T. T. (2020). Developing science comics for elementary school students on animal diversity. Solid State Technology, 63(1s).
Hidayah, N. (2017). Pengembangan media pembelajaran berbasis komik pada mata pelajaran Ilmu Pengetahuan Sosial kelas IV MI Nurul Hidayah Roworejo Negerikaton Pesawaran. Jurnal Pendidikan dan Pembelajaran Dasar, 4(1).
Jalinus, J., & Alim, J. A. (2019). Quality review of computer-based interactive mathematics learning media on geometry topics in flat fields for elementary students. Proceedings of the UR International Conference on Educational Sciences, 397–407.
Nurlatipah, N., Juanda, A., & Maryuningsih, Y. (2015). Pengembangan media pembelajaran komik sains yang disertai foto untuk meningkatkan hasil belajar siswa kelas VII SMPN 2 Sumber pada pokok bahasan ekosistem. Scientiae Educatia, 5(2).
Pramadi, P. W. Y., Suastra, W., & Candiasa, M. (2013). Pengaruh penggunaan komik berorientasi kearifan lokal Bali terhadap motivasi belajar dan pemahaman konsep fisika. E-Journal Program Pascasarjana Universitas Pendidikan Ganesha, Program Studi Pendidikan IPA, 3.
Pribadi, B. A. (2011). Model desain sistem pembelajaran. Jakarta: Dian Rakyat.
Putra, Z. H., Hermita, N., Alim, J. A., & Keguruan, F. (2021). Analisis pengetahuan matematika, didaktika, dan teknologi calon guru sekolah dasar menggunakan Rasch model. Mosharafa: Jurnal Pendidikan Matematika, 10, 345–356.
Safitri, N., Alim, J. A., Noviana, E., Ibrahim, B., & Hermita, N. (2021). Pengembangan media pembelajaran interaktif materi FPB di sekolah dasar. Tunjuk Ajar: Jurnal Penelitian Ilmu Pendidikan, 4(2), 118–139.
Sanjaya, W. (2015). Perencanaan dan desain sistem pembelajaran. Jakarta: Kencana.
Sugiyono. (2013). Metode penelitian pendidikan: Pendekatan kuantitatif, kualitatif, dan R&D. Bandung: Penerbit Alfabeta.
Suhandi, A., dkk. (2007). Konsep dasar bumi dan antariksa. Bandung: UPI Press.
Suryono, I. (2011). Belajar dan pembelajaran teori dan konsep dasar. Bandung: PT Remaja Rosdakarya.
Tatalovic, M. (2009). Science comics as tools for science education and communication: A brief exploratory study. Journal of Science Communication, 8(4), 1–17.
Widyawati, A., & Prodjosantoso, A. K. (2015). Pengembangan media komik IPA untuk meningkatkan motivasi belajar dan karakter peserta didik SMP. Jurnal Inovatif Pendidikan IPA, 1(1).
Wijaya, T. T., Li, L., Hermita, N., Putra, Z. H., & Alim, J. A. (2021). Helping junior high school students to learn Fibonacci sequence with video-based learning. International Journal of Interactive Mobile Technologies, 15(11), 183–191. https://doi.org/10.3991/ijim.v15i11.23097
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Licence
Copyright @2017. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (http://creativecommons.org/licenses/by-nc-sa/4.0/) which permits unrestricted non-commercial used, distribution and reproduction in any medium
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.