The effect of educational games using educandy on elementary school students' learning motivation

Authors

  • Non Syafriafdi Universitas Riau, Pekanbaru, Indonesia Author https://orcid.org/0009-0007-9025-0263 (unauthenticated)
  • Elni Yakub Universitas Riau, Pekanbaru, Indonesia Author
  • Tri Umari Universitas Riau, Pekanbaru, Indonesia Author
  • Suarman Universitas Riau, Pekanbaru, Indonesia Author
  • Isnaria Rizki Hayati Universitas Riau, Pekanbaru, Indonesia Author
  • Dina Puspita Universitas Riau, Pekanbaru, Indonesia Author
  • Putri Cahyani Pernandes Universitas Riau, Pekanbaru, Indonesia Author

DOI:

https://doi.org/10.33578/jpfkip.v14i3.p316-327

Keywords:

Educandy, educational games, learning motivation, elementary school, quasi-experimental

Abstract

This research investigates the effect of utilizing the Educandy educational game platform on the learning motivation of elementary school students at SD 035 Tarai Bangun, Tambang District, Kampar Regency. The study employed a quasi-experimental one-group pretest-posttest design to evaluate the effectiveness of Educandy in boosting students' motivation. The research subjects were selected using purposive sampling, and data were gathered through a validated motivation questionnaire. The results indicated a significant improvement in students' motivation, with post-intervention scores averaging higher than pre-intervention scores. The statistical analysis, using the Wilcoxon Signed-Rank Test, confirmed that the use of Educandy games had a positive influence on learning motivation, with an N-gain categorized as moderate. This finding suggests that Educandy games can serve as a practical alternative for enhancing students' learning motivation in elementary education.

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Published

2025-06-29

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Original research

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