Effectiveness of digital game-based learning in elementary education: A systematic literature review

Authors

  • Fauzia Hasanah Universitas Pendidikan Indonesia, Bandung, Indonesia Author
  • Sandi Budi Iriawan Universitas Pendidikan Indonesia, Bandung, Indonesia Author
  • Effy Mulyasari Universitas Pendidikan Indonesia, Bandung, Indonesia Author
  • Zsalzsa Puspa Alivia Universitas Pendidikan Indonesia, Bandung, Indonesia Author

DOI:

https://doi.org/10.33578/jpfkip.v15i4.1036-1052

Keywords:

academic achievement, affective outcomes, digital game-based learning, elementary education, pedagogical alignment

Abstract

This study aims to systematically synthesize empirical evidence on the effectiveness of Digital Game-Based Learning (DGBL) in elementary education, focusing on both academic achievement and affective learning outcomes. A systematic literature review was conducted following the PRISMA protocol to ensure methodological rigor and transparency. Peer-reviewed empirical articles published between 2021 and 2025 were retrieved from the Scopus database using pre-defined inclusion and exclusion criteria. The selection process involved identification, screening, eligibility assessment, and final inclusion stages, resulting in 20 eligible studies. Data were analyzed using thematic synthesis to identify recurring pedagogical patterns and trends in outcomes across studies. The validity of the review process was ensured through clearly defined selection criteria, consistent screening procedures, and cross-checking of extracted data. The findings reveal that effective DGBL implementation is strongly associated with pedagogical alignment, particularly the integration of explicit learning objectives into game mechanics, immediate and adaptive feedback, student-centered learning approaches, progressive scaffolding, and functional gamification elements. These features consistently contributed to improvements in students’ academic achievement, conceptual understanding, and learning retention. In the affective domain, learning motivation and student engagement emerged as the most prominently enhanced outcomes, followed by positive shifts in learning attitudes and self-efficacy. The most stable and consistent effects were observed in language-related subjects, upper elementary grades (Grades 4–6), and formal classroom settings. Overall, the findings indicate that DGBL's effectiveness depends more on instructional and pedagogical design than on technological complexity, highlighting the importance of pedagogically grounded game-based learning in elementary education.

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Published

2026-08-30

Issue

Section

Systematic review

How to Cite

Fauzia Hasanah, Sandi Budi Iriawan, Effy Mulyasari, & Zsalzsa Puspa Alivia. (2026). Effectiveness of digital game-based learning in elementary education: A systematic literature review . Primary: Jurnal Pendidikan Guru Sekolah Dasar, 15(4), 1036-1052. https://doi.org/10.33578/jpfkip.v15i4.1036-1052