DEVELOPMENT OF ANDROID-BASED PETA (PENJELAJAHAN MATEMATIKA) LEARNING MEDIA ON SPEED LEARNING MATERIALS AT A FIFTH-GRADE ELEMENTARY SCHOOL

Salsabila Baliani Putri Sopian, I. Isrokatun, Ali Ismail

Abstract


This paper describes the developmental process of PETA (Penjelajahan Matematika) learning media based on the Android application on speed learning materials at a fifth-grade elementary school, determines the feasibility of the application through the validation process of experts, and finds out the compatibility of applications in several devices with different Android versions. The research uses a research and Development (RnD) method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results of the research are (1) the development of the PETA application is relevant to the needs of the mathematics learning process on speed learning material at class V SD, (2) the design of the PETA application is adopted from the concept of exploring games with various forms of presentation, (3) the PETA application design that has been made is developed into file.apk., (4) the PETA application has the feasibility of the content in the very feasible category with a percentage of 97%, the feasibility of the media in the very feasible category with a percentage of 92.75%, and already fulfilled the standard of portability on adaptability and installability aspects with a testing percentage of 100%, and (5) the final product of the PETA application is developed based on the evaluation results at the testing stage of functional suitability and portability by making minor improvements to the instruction aspects of the use and the additional menu of an "additional information" to make it easier for users to get information about latest updates of the PETA application.

 


Keywords


PETA learning media, android application, speed learning materials, grade V elementary school

Full Text:

PDF

References


Aeni, A. N., Djuanda, D., Maulana, Nursaadah, R., & Sopian, S. B. P. (2022). Pengembangan Aplikasi Games Edukatif Wordwall sebagai Media Pembelajaran untuk Memahami Materi Pendidikan Agama Islam Bagi Siswa SD. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 11(6), 1835–1852. https://doi.org/10.33578/jpfkip.v11i6.9313

Ahmad, S., Sujana, A., & Nugraha, R. G. (2023). E-NIPA (Edukasi Nilai Pancasila) Application Development To Improve Grade 5 Students’ Understanding About Pancasila Values. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 12(1), 1–11. https://doi.org/10.33578/jpfkip.v12i1.9442

Amalia, C., Alamsyah, T. P., & Pamungkas, A. S. (2022). Pengembangan Media Pembelajaran Matematika Berbasis Smart Apps Creator Untuk Meningkatkan Kemampuan Pemahaman Konsep Matematis Peserta Didik Di Sekolah Dasar. Jurnal Pengembangan Pendidikan Dasar, 6(2), 265–275. https://doi.org/10.36379/autentik.v6i2.238

Blyznyuk, T. (2019). Formation of Teachers’ Digital Competence: Domestic Challenges and Foreign Experience. Journal of Vasyl Stefanyk Precarpathian National University, 5(1), 40–46. https://doi.org/10.15330/jpnu.5.1.40-46

Darling-Hammond, L. (2006). Constructing 21st-century teacher education. Journal of Teacher Education, 57(3), 300–314. https://doi.org/10.1177/0022487105285962

Dreyer, A. M. F., Dodd, N., & Dalton, W. O. (2019). Applying game-based learning at the South African Military Academy: an experimental study. International Journal of Technology Enhanced Learning, 11(4), 380–397. https://doi.org/10.1504/IJTEL.2019.102546

Ellya Novera, Daharnis, Yeni Erita, A. F. (2021). Upaya Peningkatan Pendidikan Berkualitas di Indonesia: Analisis Pencapaian Sustainable Development Goals (SDGs). Jurnal Basicedu, 5(6), 6349_6356. https://doi.org/10.31004/basicedu.v6i4.3296

Fahrozy, F. P. N., Iskandar, S., Abidin, Y., & Sari, M. Z. (2022). Upaya Pembelajaran Abad 19-20 dan Pembelajaran Abad 21 di Indonesia. Jurnal Basicedu, 6(2), 3093–3101. https://doi.org/10.31004/basicedu.v6i2.2098

Hamidah, A., & Nisa, C. (2022). Pengembangan Media Pembelajaran Tematik Berbasis Android Menggunakan Smart Apps Creator (SAC) pada Sekolah Dasar. Cendekia, 14(1), 177–189. https://doi.org/10.37850/cendekia.

Isrok’atun, Hanifah, N., Maulana, & Suhaebar, I. (2020). Pembelajaran Matematika dan Sains Secara Integratif melalui Situation-Based Learning. Sumedang: UPI Sumedang Press.

Junaedi, I. (2019). Proses pembelajaran yang efektif. Journal of Information System, Applied, Management, Accounting and Research, 3(2), 19–25.

Karseni, Sariyasa, & Astawan, I. G. (2021). Pengembangan Media Game Edukasi Berbasis Android Pada Topik Bilangan Bulat Kela VI Sekolah Dasar. Jurnal Teknologi Pembelajaran Indonesia, 11(1), 1–9. https://doi.org/10.23887/jurnal_tp.v11i1.621

Kiswanto, Kirana, C., Romadiana, P., Wijaya, B., Supardi, & Raya, A. M. (2021). Peningkatan Sumber Daya Manusia Melalui Pembuatan Video Pembelajaran Bagi Guru-Guru. ADI Pengabdian Kepada Masyarakat, 1(2), 1–7. https://doi.org/10.34306/adimas.v1i2.423

Komariah, S., Suhendri, H., & Hakim, A. R. (2018). Pengembangan Media Pembelajaran Matematika Siswa SMP Berbasis Android. 4(1), 43–52. https://doi.org/10.30998/jkpm.v4i1.2805

Kuswanto, J., & Radiansah, F. (2018). Media Pembelajaran Berbasis Android Pada Mata Pelajaran Sistem Operasi Jaringan Kelas XI. 14(1), 15–20. https://doi.org/10.37676/jmi.v14i1.467

Maheswari, K. I., & Gorda, A. A. N. O. S. (2019). Consumer Behaviour In The Era of Insdustrial Revolution 4.0. Russian Journal of Agricultural and Socio-Economic Sciences, 94(10), 152–157. https://doi.org/10.18551/rjoas.2019-10.20

Muhali, M. (2019). Pembelajaran Inovatif Abad Ke-21. Jurnal Penelitian Dan Pengkajian Ilmu Pendidikan: E-Saintika, 3(2), 25. https://doi.org/10.36312/e-saintika.v3i2.126

Murdiyanto, T., & Mahatama, Y. (2014). Pengembangan Alat Peraga Matematika Untuk Meningkatkan Minat Dan Motivasi Belajar Matematika Siswa Sekolah Dasar. Sarwahita, 11(1), 38. https://doi.org/10.21009/sarwahita.111.07

Nasaruddin, N. (2018). Karakterisik Dan Ruang Lingkup Pembelajaran Matematika Di Sekolah. Al-Khwarizmi: Jurnal Pendidikan Matematika Dan Ilmu Pengetahuan Alam, 1(2), 63–76. https://doi.org/10.24256/jpmipa.v1i2.93

Natasya, N. D., Surya, Y. F., & Marta, R. (2019). Analisis Faktor Penyebab Kesulitan Belajar Matematika Di Kelas IV Sekolah Dasar Negeri 004 Bangkinang Kota (Materi Pecahan). Jurnal Riset Pembelajaran Matematika Sekolah, 3(6), 47–54. https://doi.org/10.21009/jrpms.032.06

Nazar, M., Oktarina, A., & Puspita, K. (2020). Pengembangan Aplikasi Pembelajaran Interaktif Berbasis Android untuk Membantu Mahasiswa dalam Mempelajari Materi Larutan Elektrolit dan Nonelektorlit. Jurnal Pendidikan Sains Indonesia, 8(1), 39–54. https://doi.org/10.24815/jpsi.v8i1.16047

Nurfadhillah, S., Ningsih, D. A., Ramadhania, P. R., & Sifa, U. N. (2021). Peranan Media Pembelajaran dalam Meningkatkan Minat Belajar Siswa SD Negeri Kohod III. PENSA : Jurnal Pendidikan Dan Ilmu Sosial, 3(2), 243–255.

Rahardja, U., Harahap, E. P., & Pratiwi, S. (2018). Pemanfaatan Mailchimp Sebagai Trend Penyebaran Informasi Pembayaran Bagi Mahasiswa di Perguruan Tinggi. Technomedia Journal, 2(2), 41–54. https://doi.org/https://doi.org/10.33050/tmj.v2i2.323

Rahayu, R., Iskandar, S., & Abidin, Y. (2022). Inovasi Pembelajaran Abad 21 dan Penerapannya di Indonesia. Jurnal Basicedu, 6(2), 2099–2104. https://doi.org/10.31004/basicedu.v6i2.2082

Rahmatiani, L. (2020). Pendidikan Kewarganegaraan sebagai Pembentuk Karakter Bangsa. Prosiding Seminar Nasional Kewarganegaraan, 87–94. http://www.seminar.uad.ac.id/index.php/snk/article/view/3665/pdf

Ramadhini, D. A., & Kowiyah, K. (2022). Analisis Kesalahan Siswa Dalam Menyelesaikan Soal Cerita Matematika Materi Kecepatan Menggunakan Teori Kastolan. Jurnal Cendekia : Jurnal Pendidikan Matematika, 6(3), 2475–2488. https://doi.org/10.31004/cendekia.v6i3.1581

Rifai, I. (2013). Various Dimensions of Globalization and Implication for Their Implications for The Leadership and Management of Education. Jurnal Lingua Cultura, 7(2), 87–91. https://doi.org/10.21512/lc.v7i2.425

Rozali, A., Irianto, D. M., & Yuniarti, Y. (2022). Kajian ProblematikaTeacher Centered Learning dalam Pembelajaran Siswa Studi Kasus: SDN Dukuh, Sukabumi. Journal of Elementary Education, 05(01), 77–85. https://doi.org/10.22460/collase.v5i1.9996

Rusman. (2017). Belajar & Pembelajaran Berorientasi Standar Proses Pendidikan. KENCANA.

Savitri, D., Karim, A., & Hasbullah. (2020). Pengembangan Media Pembelajaran Matematika Berbasis Android di Kelas 4 Sekolah Dasar. Jurnal Ilmiah Pendidikan Matematika, Matematika Dan Statistika, 1(2), 63–75. https://doi.org/10.46306/lb.v1i2.17

Sugiyono. (2016). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.

Sukmadinata, N. S. (2012). Metode Penelitian Pendidikan. PT. Bandung: Remaja Rosydakarya.

Syamsudin, A. M. (2021). Analisis Kesulitan Belajar Siswa Pada Mata Pelajaran Matematika Materi Kecepatan dan Debit diRahmatiani, L. (2020). Pendidikan Kewarganegaraan sebagai Pembentuk Karakter Bangsa. Prosiding Seminar Nasional Kewarganegaraan, 87–94. http://www.seminar.uad.ac. In Universitas Pendidikan Indonesia.

Wulandari, F. A., Kurniawati, U. M., & Rohimawan, M. A. (2020). Problematika Mata Pelajaran Matematika Dalam Pembelajaran Tematik Di Sekolah Dasar/Madrasah Ibtidaiyah. Refleksi Edukatika : Jurnal Ilmiah Kependidikan, 11(1), 109–115. https://doi.org/10.24176/re.v11i1.4945




DOI: http://dx.doi.org/10.33578/jpfkip.v12i2.9650

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Salsabila Baliani Putri Sopian, I. Isrokatun, Ali Ismail

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.


____________________________________________________________

Primary: Jurnal Pendidikan Guru Sekolah Dasar

Secretariat
Program Studi Pendidikan Guru Sekolah Dasar
Gedung B1, FKIP Universitas Riau
Kampus Bina Widya Km. 12,5 Simpang Baru Panam
Pekanbaru Riau Indonesia 28293
e-mail : primary@ejournal.unri.ac.id