DEVELOPING E-NIPA (EDUKASI NILAI PANCASILA) APPLICATION TO IMPROVE THE FIFTH-GRADE STUDENTS’ UNDERSTANDING OF PANCASILA VALUES

Sultan Ahmad, Atep Sujana, Rana Gustian Nugraha

Abstract


This paper discusses the improvement of fifth-grade students’ understanding of Pancasila values by developing the e-NIPA (Edukasi Nilai Pancasila) application, which is an android application that is appropriate for students’ interests and abilities. This application can be operated by students without using an internet network. The research was conducted because the fifth-grade students did not understand Pancasila values in elementary school. The method used in the research is the R&D (Research and Development) method with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. The research was conducted on fifth-grade students, which consisted of 21 students in one of the elementary schools in Sumedang City. The results of the research indicate that this product is feasible to use after applying the validation by media and material experts in the very good category with a percentage of 95.5%. The results of the research on the research subjects were processed using the Paired Sample T-test by comparing the results of the students’ average pretest and posttest scores, which begins with conducting a normality test on the data. The results imply that the data were normally distributed and there was a difference between the average students’ pretest and posttest scores and it was obtained that the students’ average scores increased at 38% based on N-gain. It implies that the e-NIPA application can improve students’ understanding of the values of Pancasila.

 


Keywords


e-NIPA application, learning media, students’ understanding, Pancasila values

Full Text:

PDF

References


Aghni, R. I. (2018). Fungsi dan Jenis Media Pembelajaran dalam Pembelajaran Akuntansi. Jurnal Pendidikan Akuntansi Indonesia, 16(1), 98–107. https://doi.org/10.21831/jpai.v16i1.20173

Aiman, U. (2018). Peningkatan Pemahaman Nilai-Nilai Pancasila dan Prestasi Belajar PKn dengan Metode Pembelajaran Cooperative Learning Model Picture and Picture di MIN 2 Sleman. Jurnal Pendidikan Madrasah, 3(1), 159–168.

Angraini, L. M., Wahyuni, P., Astri Wahyuni, Dahlia, A., Abdurrahman, A., & Alzaber, A. (2021). Pelatihan Pengembangan Perangkat Rencana Pelaksanaan Pembelajaran (RPP) bagi Guru-Guru di Pekanbaru. Community Education Engagement Journal, 2(2), 62–73. https://doi.org/10.25299/ceej.v2i2.6665

Anwar, K. (2021). Urgensi Evaluasi dalam Proses Pembelajaran. Rausyan Fikr : Jurnal Pemikiran dan Pencerahan, 17(1), 108–117. https://doi.org/10.31000/rf.v17i1.4183

Cahyadi, R. A. H. (2019). Pengembangan Bahan Ajar Berbasis Addie Model. Halaqa: Islamic Education Journal, 3(1), 35–42. https://doi.org/10.21070/halaqa.v3i1.2124

Firmadani, F. (2020). Media pembelajaran Berbasis Teknologi sebagai Inovasi Pembelajaran Era Revolusi Industri 4.0. KoPeN: Konferensi Pendidikan Nasional, 2(1), 93–97.

Fransisca, S., & Putri, R. N. (2019). Pemanfaatan Teknologi RFID untuk Pengelolaan Inventaris Sekolah Dengan Metode (R&D). Jurnal Mahasiswa Aplikasi Teknologi Komputer dan Informasi (JMApTeKsi), 1(1), 72–75.

Halimah, N. N. (2021). Pengembangan Puzzle Berbasis Augmented Reality untuk Penanaman Nilai Pancasila bagi Siswa Kelas 4 SD IT. E-Jurnal Skripsi Program Studi Teknologi Pendidikan, X(5), 495–507.

Huninhatu, A. F., Pudjiastuti, S. R., & Sutisna, M. (2021). Pengembangan Model Numbered Heads Together Secara Daring dalam Meningkatkan Pemahaman Nilai Pancasila dan Pembentukan Karakter Disiplin. Jurnal Citizenship Virtues, 1(1), 35–41. https://doi.org/10.37640/jcv.v1i1.914

Ismawati, D., & Prasetyo, I. (2020). Efektivitas Pembelajaran Menggunakan Video Zoom Cloud Meeting pada Anak Usia Dini Era Pandemi Covid-19. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 5(1), 665–675. https://doi.org/10.31004/obsesi.v5i1.671

Kurnia, T. D., Fauziah, H., & Trihanton, A. (2019). Model ADDIE untuk Pengembangan Bahan Ajar Berbasis Kemampuan Pemecahan Masalah Berbantuan 3D Pageflip. . . In Prosiding Seminar Nasional Pendidikan Matematika (SNPM), 1(1), 516–525.

Novita, L., Sukmanasa, E., & Pratama, M. Y. (2019). Penggunaan Media Pembelajaran Video terhadap Hasil Belajar Siswa SD. Indonesian Journal of Primary Education, 3(2), 64–72. https://doi.org/10.17509/ijpe.v3i2.22103

Nurhamidah, S. D., Sujana, A., & Karlina, D. A. (2022). Pengembangan Media Berbasis Android pada Materi Sistem Tata Surya untuk Meningkatkan Penguasaan Konsep Siswa. Jurnal Cakrawala Pendas, 8(4), 1318–1329. http://dx.doi.org/10.31949/jcp.v8i2.3190

Octavian, W. A. (2019). Upaya Peningkatan Pemahaman Nilai Pancasila Terhadap Siswa Melalui Kegiatan Penyuluhan. Bhineka Tunggal Ika: Kajian Teori dan Praktik Pendidikan PKn, 6(2), 199–207. https://doi.org/10.36706/jbti.v6i2.10087

Palittin, I. D., Wolo, W., & Purwanty, R. (2019). Hubungan Motivasi Belajar dengan Hasil Belajar Siswa. Magistra: Jurnal Keguruan dan Ilmu Pendidikan, 6(2), 101–109.

Rahmadi, I. F. (2019). Technological Pedagogical Content Knowledge (TPACK): Kerangka Pengetahuan Guru Abad 21. Jurnal Pendidikan Kewarganegaraan, 6(1), 65–74. https://doi.org/10.32493/jpkn.v6i1.y2019.p65-74

Rosmiati, M. (2019). Animasi Interaktif Sebagai Media Pembelajaran Bahasa Inggris Menggunakan Metode ADDIE. Paradigma: Jurnal Komputer Dan Informatika Univiersitas Bina Sarana Informatika, 21(2), 261–268.




DOI: http://dx.doi.org/10.33578/jpfkip.v12i1.9442

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Sultan Ahmad, Atep Sujana, Rana Gustian Nugraha

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.


____________________________________________________________

Primary: Jurnal Pendidikan Guru Sekolah Dasar

Secretariat
Program Studi Pendidikan Guru Sekolah Dasar
Gedung B1, FKIP Universitas Riau
Kampus Bina Widya Km. 12,5 Simpang Baru Panam
Pekanbaru Riau Indonesia 28293
e-mail : primary@ejournal.unri.ac.id