THE EFFECT OF PLICKERS-ASSISTED TEAM GAMES TOURNAMENT ON STUDENTS’ LEARNING OUTCOMES AND CHARACTERS IN SOCIAL SCIENCE LEARNING SUBJECT

Muhammad Ali, Abdul Azis Muslimin, Muhammad Basri

Abstract


This paper (1) describes students’ character values through the Team Games Tournament learning model assisted by Plickers media, (2) describes students’ learning outcomes through the Team Games Tournament learning model assisted by media Plickers, and (3) describes the effect of the Plickers media-assisted Team Games Tournament learning model on students’ character values and learning outcomes simultaneously. The research is quasi-experimental research with a non-equivalent control group design. The population of the research was all the fifth-grade students of SD Cluster 1 in Manuju. Through random sampling technique, the researcher selected the fifth-grade students of SD Inpres Pattallikang and SD Inpres Tanakaraeng as research samples. Data were collected through questionnaires and tests, and subsequently analyzed through t-test (paired sample t-test). The research results indicate that there were differences in students’ character values and social science learning outcomes in the control and experimental classes. The average character values and learning outcomes in the experimental class were higher than the control class. Thus, it can be concluded that the Team Games Tournament learning model influences the character values and students’ social science learning outcomes.

 


Keywords


team games tournament, plickers, students’ learning outcomes, students’ character value

Full Text:

PDF

References


Alifa, E. N., Hidayat, S., & Nur, L. (2020). Analisis Penggunaan Multimedia Evaluasi Plickers dalam Mengurangi Budaya Menyontek. Pedadidaktika: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar, 7(2), 168-177.

Arzfi, B. P., Yulianti, N., Desyandri, D., & Irdamurni, I. (2022). The Effect of the Plickers Application on Fourth-Grade Students’ Learning Motivation in Learning Integrated Themes. Jurnal Basicedu, 6(4), 7154-7160.

Fathurrohman, M. (2015). Model-Model Pembelajaran Inovatif. Yogyakarta: Ar Ruzzmedia.

Irviana, I. (2016). Pengaruh model pembelajaran team games tournament terhadap Hasil Belajar IPS Siswa SD. Journal of Educational Science and Technology (EST), 2(1), 56-70.

Kementerian Pendidikan dan Kebudayaan. (2013). Permendikbud Nomor 65 Tentang Standar Proses Pendidikan Dasar dan Menengah. Jakarta: Kemendikbud

Kent, D. (2019). Plickers and the Pedagogical Practicality of Fast Formative Assessment. Teaching English with Technology, 19 (3), 90-104.

Luthfiyah, R. M., Taufiq, M., Ghufron, M. S., & Akhwani, A. (2020). Meta-Analisis Pengaruh Model Pembelajaran Teams Games Tournament Terhadap Hasil Belajar di Sekolah Dasar. School Education Journal PGSD FIP Unimed, 10(4), 297-305.

Maharani, D. R. (2020). Pengaruh Model Pembelajaran TGT (Team Games Tournaments) Berbantuan Media Lumer Terhadap Hasil Belajar IPS (Penelitian pada Siswa Kelas IV Gendengan, Kelurahan Temanggung I) (Doctoral dissertation, Skripsi, Universitas Muhammadiyah Magelang).

Mubaroq, A. I., Maulana, A., Basri, H., & Sya'bani, M. A. Y. (2020). Konsep Pendidikan Islam dalam Perspektif K.H. Ahmad Dahlan. Tamaddun: Jurnal Pendidikan dan Pemikiran Keagamaan, 20(2), 91-102.

Nenowati, S., Idawati, I., & Muslimin, A. (2021). Validitas Model Pembelajaran Group Investigation Berbantuan Media Film Dokumenter untuk Meningkatkan Sikap Nasionalisme Siswa. Indonesian Journal of Primary Education, 5(2), 10-18.

Nugroho, I. R., & Listyarini, I. (2018). Keefektifan Model Pembelajaran Teams Games Tournament (TGT) Berbantu Media Ular Tangga Terhadap Kemampuan Pemecahan Masalah Matematika Kelas IV SD. JS (Jurnal Sekolah), 2(3), 236-245.

Nursidiq, A. P., & Batubara, H. H. Pengalaman Guru Sekolah Dasar Dalam Menggunakan Media pembelajaran. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 11 (5), 1319-1334.

Safari, E. I. (2018). Pengaruh Model Pembelajaran Kooperatif TGT Terhadap Hasil Belajar IPA ditinjau dari Kemampuan Kerja Nursidiq, A. P., & Batubara, H. H. Pengalaman Guru Sekolah Dasar Dalam Menggunakan Media Pembelajaran. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 11(5), 1319-1334.

Setiyani, M. S., & Sumbawati, M. S. (2019). Penerapan Model Kooperatif Tipe Group Investigation Menggunakan Media Plickers untuk Meningkatkan Critical Thinking Skill dan Hasil Belajar Siswa. IT-Edu: Jurnal Information Technology and Education, 4(02).

Slavin, Robert E. (2015). Cooperative Laerning. London: Allymand Bacon.

Solmaz, E., & Cetin, E. (2017, August). Ask-Response-Play-Learn: Students' Views on Gamification Interactive Response Systems. Journal of Educational Studies in the World, 7(3), 28-40.

Sudimahayasa, N. (2015). Penerapan Model Pembelajaran TGT untuk Meningkatkan Hasil Belajar, Partisipasi, dan Sikap Siswa. Jurnal Pendidikan dan Pengajaran, 48(1-3).

Saptiyah, S. (2021). Implementasi Penggunaan Aplikasi Plickers pada Mata Pelajaran Aqidah Akhlak dalam Efektivitas Evaluasi Guru di MTs Negeri 2 Serang. UIN SMH Banten.

Susanto, A. (2016). Pengembangan pembelajaran IPS di SD. Jakarta: Kencana.

Wardani, D. K., Huda, S. A. A., & Al AL-Adawiyah, R. (2022). Pengaruh Model Pembelajaran TGT Pada Hasil Belajar Siswa Mata Pelajaran Akidah Akhlak di MA Al-Bairuny. JoEMS (Journal of Education and Management Studies), 5(3), 41-47.

Yulanda, L. (2019). Pemanfaatan Aplikasi Plicers pada Mata Pelajaran Sejarah Kelas X SMAN 01 Bayang Utara. Jurnal Kapita Selekta Geografi, 2(4).




DOI: http://dx.doi.org/10.33578/jpfkip.v12i4.9326

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Muhammad Ali

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.


____________________________________________________________

Primary: Jurnal Pendidikan Guru Sekolah Dasar

Secretariat
Program Studi Pendidikan Guru Sekolah Dasar
Gedung B1, FKIP Universitas Riau
Kampus Bina Widya Km. 12,5 Simpang Baru Panam
Pekanbaru Riau Indonesia 28293
e-mail : primary@ejournal.unri.ac.id