EFEKTIVITAS APLIKASI GAME KAHOOT DALAM MENINGKATKAN MOTIVASIDAN HASIL BELAJAR SISWA PADA MATERI MATEMATIKADI SEKOLAH DASAR
DOI:
https://doi.org/10.33578/jpfkip.v11i1.8677Keywords:
Effectiveness, Kahoot Web Game, Learning Motivation, Learning OutcomeAbstract
Learning success cannot be separated from students’ interest and motivation toward mathematics learning. During the pandemic, teachers were required to be creative in fostering students’ learning motivation, one of which was the use of the Kahoot game. Kahoot is easy to use for upper-grade elementary school students, easily accessible, and allows students to work on questions interactively. In addition, the game provides scores and rankings that can trigger students to achieve higher results. For this reason, this study used Kahoot in mathematics learning. The researcher aimed to determine the effectiveness of Kahoot in increasing students’ motivation and learning outcomes in elementary schools. This study employed a quasi-experimental design using descriptive quantitative methods. The results revealed that Kahoot increased students’ learning motivation and learning outcomes. The increase in motivation was evident from students’ happiness and interest when using Kahoot. As students became more interested in the game, their learning motivation increased, as shown by a significance value of 0.048. This indicated that there was an improvement in motivation. Furthermore, the improvement in learning outcomes was proven through pretest and posttest results analyzed using a paired sample test. The significance value obtained was 0.000, which is less than 0.05, indicating a significant effect of the treatment on each variable. Thus, Kahoot was effectively used in mathematics learning, as evidenced by questionnaire results, students’ motivation, and improved learning outcomes.
References
Abidin, Z., Hudaya, A., & Anjani, D. (2020). Efektivitas Pembelajaran Jarak Jauh pada Masa Pandemi Covid-19. Research and Development Journal of Education, 1(1), 131. https://doi.org/10.30998/rdje.v1i1.7659
Andeka, W., Darniyanti, Y., & Agus, S. (2021). Analisis Faktor-Faktor yang Mempengaruhi Motivasi Belajar Siswa SDN 04 Sitiung. Journal Education and Counseling, 1(2), 193–205. https://ojs.unars.ac.id/index.php/consilium/article/view/1179
Darmawiguna, I. G. M., Santyadiputra, G. S., & Pradnyana, G. A. (2019). Pelatihan Implementasi Gamifikasi dalam Pembelajaran dengan Platform Kahoot bagi Guru di SMK Negeri 1 Nusa Penida. Prosiding SENADIMAS Ke-4, 967–972.
Falah, A. (2015). Studi Analisis Aspek-Aspek Keberhasilan Pembelajaran Pendidikan Agama Islam di SDN 01 Karangmalang Gebog Kudus. Elementary, 3, 171–195. https://journal.iainkudus.ac.id/index.php/elementary/article/view/1449
Fauziyah, Safiah’Intan, & Habibah, S. (2017). Upaya Meningkatkan Motivasi Belajar Siswa melalui Lesson Study di Kelas V SD Negeri Lampagen Aceh Besar. Jurnal Ilmiah Pendidikan Guru Sekolah Dasar FKIP Unsyiah, 2(1), 30–38.
Ferreira, M., Paula, A., & Luís, J. (2011). Motivation and Relationship of the Student with the School as Factors Involved in the Perceived Learning. Procedia - Social and Behavioral Sciences, 29, 1707–1714. https://doi.org/10.1016/j.sbspro.2011.11.416
Hamzah, A. (2020). Metode Penelitian dan Pengembangan (2nd ed.). Literasi Nusantara.
Hana, Mirza, A. G., & Robbani, H. (2021). The Influence of Teacher Social Competence on Learning Motivation of Class XI Students, Department of Office Administration on Business Economics Subject at SMK Al Wahyu, East Jakarta, 2(12). https://doi.org/10.37010/int/v2i2
Husada, F. R. K. (2019). Implementasi Kahoot! Sebagai Inovasi Pembelajaran. Journal of Civic Education, 8(5), 55.
Kavinji, M. (2021). Pemanfaatan Kahoot dalam Meningkatkan Motivasi dan Prestasi Belajar IPS bagi Siswa Kelas VIIA SMPN 1 Baturetno Wonogiri. JIRA: Jurnal Inovasi dan Riset Akademik, 2(3), 295–304. https://doi.org/10.47387/jira.v2i3.98
Lutfi, L., Kusumawardani, S., Imawati, S., & Misriandi, M. (2020). Evaluasi Penggunaan Aplikasi Kahoot pada Pembelajaran di Sekolah Dasar (SD) pada Guru. International Journal of Community Service Learning, 4(3), 186–191. https://doi.org/10.23887/ijcsl.v4i3.27999
Novianti, C., Sadipun, B., & Balan, J. M. (2020). Pengaruh Motivasi Belajar terhadap Hasil Belajar Matematika Peserta Didik. Science and Physics Education Journal (SPEJ), 3(2), 57–75. https://doi.org/10.31539/spej.v3i2.992
Nur, I., Ahsanuddin, M., & Morhi, R. (2021). The Effectiveness of Using Kahoot! Application as an Evaluation Tool in Arabic Vocabulary Learning at Madrasah. ثحبال صلختسم, 4, 342–356.
Pratama, F., Firman, & Neviyarni. (2010). Pengaruh Motivasi Belajar IPA Siswa terhadap Hasil Belajar. EDUKATIF: Jurnal Ilmu Pendidikan, 1(3), 280–286. https://edukatif.org/index.php/edukatif/index
Putra, A., & Afrilia, K. (2020). Systematic Literature Review: Penggunaan Kahoot pada Pembelajaran Matematika. Jurnal Ilmiah Pendidikan Matematika Al Qalasadi, 4(2), 110–122. https://doi.org/10.32505/qalasadi.v4i2.2127
Rahmawati, R., et al. (2020). Pengaruh Model ARIAS terhadap Motivasi Belajar dan Kemampuan Memecahkan Masalah dalam Pembelajaran IPS Kelas V Sekolah Dasar. Jurnal Kajian Pendidikan dan Hasil Penelitian, 6(1).
Safitri, D., Muawanah, & Ayu, Y. N. (2020). Model Pembelajaran yang Efektif di Sekolah Dasar. Journal Pendidikan dan Dakwah, 2(1), 128–133.
Simanjuntak, H. (2020). Motivasi Belajar Mempengaruhi Terhadap Hasil Belajar Siswa Kelas V di Sekolah Dasar. As-Syar’i: Jurnal Bimbingan & Konseling Keluarga, 1, 149–157.
Sulistiyawati, W., Sholikhin, R., Afifah, D. S. N., & Listiawan, T. (2021). Peranan Game Edukasi Kahoot! dalam Menunjang Pembelajaran Matematika. Wahana Matematika dan Sains, 15(1), 46–57.
Sutini, S., et al. (2020). Efektivitas Pembelajaran Daring dengan Menggunakan E-learning Madrasah terhadap Optimalisasi Pemahaman Matematika Siswa. JRPM, 5(2), 124–136. https://doi.org/10.15642/jrpm.2020.5.2.124-136
Urfatullaila, L., et al. (2021). Pengaruh Motivasi Instrinsik terhadap Prestasi Belajar Siswa pada Mata Pelajaran Bahasa Arab Kelas V. Reallaj, 3(1), 14–22. https://doi.org/10.47476/as.v3i1.225
Wardana, S., & Sagoro, E. M. (2019). Implementasi Gamifikasi Berbantu Media Kahoot untuk Meningkatkan Aktivitas, Motivasi, dan Hasil Belajar. Jurnal Pendidikan Akuntansi Indonesia, 17(2), 46–57. https://doi.org/10.21831/jpai.v17i2.28693
Waterschoot, J., Vansteenkiste, M., & Soenens, B. (2019). The Effects of Experimentally Induced Choice on Elementary School Children’s Intrinsic Motivation. Journal of Experimental Child Psychology, 188, 104692. https://doi.org/10.1016/j.jecp.2019.104692
Widiyanti, N., & Ansori, Y. Z. (2020). Pengaruh Media Pembelajaran terhadap Motivasi Belajar Siswa Kelas V di SDN Ciparay I Tahun Ajaran 2020/2021. Prosiding Seminar Nasional Pendidikan, 2, 222–228.
Yusrizal, Lubis, B. S., Fatmawati, & Muzdalifah, D. (2020). Pengaruh Metode Visit Home dan Pola Bimbingan Orang Tua terhadap Motivasi Belajar Siswa Sekolah Dasar di Era Pandemi. Jurnal Tematik Universitas Negeri Medan, 10(3), 129–135.
Downloads
Published
Issue
Section
License
Copyright (c) 2022 Apriliyanti Muzayanati, Maemonah, Putri Puspitasari (Author)

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Licence
Copyright @2017. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (http://creativecommons.org/licenses/by-nc-sa/4.0/) which permits unrestricted non-commercial used, distribution and reproduction in any medium
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.