Development of congklak-based ethnomathematics media for teaching fractional numbers to grade V students
DOI:
https://doi.org/10.33578/jpfkip-v13i4.p171-183Keywords:
congklak, ethnomathematics, fractions, elementary school, contextual mathematics learningAbstract
This study aims to (1) develop traditional learning media using Congklak for teaching fractions in grade 5 elementary school with an ethnomathematics approach and (2) assess its effectiveness in improving student learning outcomes. Congklak was chosen for its ability to contextualize fractions engagingly, linking local culture with mathematics. The ethnomathematics approach provides a cultural framework that enhances students' understanding of fractions through meaningful cultural experiences. The research adopts the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation), covering needs analysis, media design, product development, implementation, and evaluation. Instruments include validation sheets, practicality assessments, response questionnaires, and summative tests. Results show that ethnomathematics-based Congklak media significantly improves students' understanding of fractions, achieving a 96.78% success rate. Students also responded positively to its use in mathematics learning. This study contributes to the development of culture-based learning media that enhance the quality of mathematics education while promoting the preservation of local cultural values.
References
Andi Rustandi, and Rismayanti. 2021. “Penerapan Model ADDIE Dalam Pengembangan Media Pembelajaran Di SMPN 22 Kota Samarinda.” Jurnal Fasilkom 11(2): 57–60. doi:10.37859/jf.v11i2.2546.
Andriani, Klementine Novia. 2018. “Penerapan Model Pembelajaran Kooperatif Tipe Numbered Head Together (Nht) Untuk Meningkatkan Hasil Belajar Kompetensi Dasar Membukukan Jurnal Penyesuaian Siswa Kelas X Ak 1 Smk Ypkk 2 Sleman Tahun Ajaran 2017/2018.” Jurnal Student UNY: 1–12.
Arlianda, Dena Nova, Agus Triyogo, and Asep Sukenda Egok. 2022. “Pengembangan Media Permainan Tradisional Congklak Pada Pembelajaran Matematika.” Jurnal Basicedu 6(2): 1837–44. doi:10.31004/basicedu.v6i2.2341.
Brezovszky, Boglárka, Jake McMullen, Koen Veermans, Minna M. Hannula-Sormunen, Gabriela Rodríguez-Aflecht, Nonmanut Pongsakdi, Eero Laakkonen, and Erno Lehtinen. 2019. "Effects of a Mathematics Game-Based Learning Environment on Primary School Students' Adaptive Number Knowledge." Computers and Education 128: 63–74. doi:10.1016/j.compedu.2018.09.011.
Choiriyyah, Nor Alfi, Iin Fitriah, and Tania Bilqish. 2023. “Pembelajaaran Konsep Dasar Perkalian Melalui Media Dakon Pada Peserta Didik Kelas III.” Terampil: Jurnal Pendidikan dan Pembelajaran Dasar 9(2): 227. doi:10.24042/terampil.v9i2.15334.
Fauzi, Lalu Muhammad. 2022. Sustainability (Switzerland) Buku Ajar Etnomatematika. http://scioteca.caf.com/bitstream/handle/123456789/1091/RED2017-Eng-8ene.pdf?sequence=12&isAllowed=y%0Ahttp://dx.doi.org/10.1016/j.regsciurbeco.2008.06.005%0Ahttps://www.researchgate.net/publication/305320484_SISTEM_PEMBETUNGAN_TERPUSAT_STRATEGI_MELESTARI.
Fitri, Anisa. 2023. “Inovasi Media Pembelajaran Pada Mata Pelajaran Matematika Di Sekolah Dasar.” Karimah Tauhid 2(2): 442–47.
Fitriatunnisa, Ririn, Intan Dwi Hastuti, and Yuni Mariyati. 2024. “Peranan Model Pembelajaran Berbasis Etnomatematika Dalam Permainan Tradisional Congklak Sebagai Inovasi Pembelajaran Untuk Meningkatkan Literasi Matematika.” 4: 422–33.
Kemendikbud. 2018. “Direktorat Pembinaan Sekolah Dasar Direktorat Jenderal Pendidikan Dasar Dan Menengah Kementrian Pendidikan Dan Kebudayaan 2018. Panduan Penilaian Untuk Sekolah Dasar (SD).” Journal of Chemical Information and Modeling (9): 124.
Khoiron, Mustamil ahmad. 2019. Beberapa Kesalahan Konseptual Pada Buku Kurikulum 2013 Matematika SMP/MTs.
Komar, Samsul, Budi Mulyono, and Hapizah Hapizah. 2022. “Desain Aplikasi Pembelajaran Matematika Berbasis Geogebra Pada Materi Transformasi Dengan Konteks Kearifan Lokal Palembang.” AKSIOMA: Jurnal Program Studi Pendidikan Matematika 11(4): 3139. doi:10.24127/ajpm.v11i4.6170.
Melani Nur Asri, and Ibnu Muthi. 2024. “Meningkatkan Minat Belajar Matematika Pada Materi FPB Dan KPK Menggunakan Dakota (Dakon Matematika).” Katalis Pendidikan : Jurnal Ilmu Pendidikan dan Matematika 1(3): 195–203. doi:10.62383/katalis.v1i3.588.
Mraz Kristine, Porcelli Alison, Tyler Cheryl. 2020. Penambahan Natrium Benzoat Dan Kalium Sorbat (Antiinversi) Dan Kecepatan Pengadukan Sebagai Upaya Penghambatan Reaksi Inversi Pada Nira Tebu Purposeful Play A Teacher’s Guide to Igniting Deep Learning Across the Day. Heinemann.
Noemí, Peña-Miguel, and Sedano Hoyuelos Máximo. 2014. "Educational Games for Learning." Universal Journal of Educational Research 2(3): 230–38. doi:10.13189/ujer.2014.020305.
Nurhayanti, Hani, Hendar Hendar, and Wulandari Wulandari. 2021. “Meningkatkan Pemahaman Siswa Pada Mata Pelajaran Matematika Mengenai Pengenalan Konsep Kelipatan Persekutuan Terkecil (Kpk) Dengan Menggunakan Media Dakon Bilangan.” Jurnal Tahsinia 2(2): 180–89. doi:10.57171/jt.v2i2.304.
Nurhayati, Kabut Amrita, Santhy Hawanti, and Sony Irianto. 2016. "Development of Media Congklak Math Games for Submission of Material Making Kpk and Fpb Class IV in Primary School." Jurnal Dinamika Pendidikan Dasar 8(1): 34–39.
Nursafitri, Dewi, Risdiana Andika Fatmawati, and Siti Nur Asmah. 2022. “Pengembangan Dakota (Dakon Matematika ) Sebagai Media Pembelajaran Kpk Dan Fpb Siswa Kelas Iv Sd.” Jurnal Ilmiah Mandala Education 8(4): 2719–25. doi:10.58258/jime.v8i4.3968.
Sari, Nila Mayang, Elindra Yetti, and Hapidin Hapidin. 2020. “Pengembangan Media Permainan Mipon’s Daily Untuk Meningkatkan Kemampuan Berhitung Anak.” Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini 4(2): 831. doi:10.31004/obsesi.v4i2.428.
Sulkhana, Sayyidah Irma, Fathul - Niam, and Ahmad - Saifudin. 2022. “Pengembangan Media DAKOTAR (Dakon Matematika Pintar) Materi Satuan Panjang Dan Satuan Berat Untuk Meningkatkan Keaktifan Dan Kemampuan Berhitung Siswa Kelas IV Di SDN Gogodeso 01.” Patria Eduacational Journal (PEJ) 2(2): 7–12. doi:10.28926/pej.v2i2.376.
Supriyanto, Slamet. 2021. “Pengembangan Media Permainan Tradisional Dakon Berbasis Teori Bruner.” Joyful Learning Journal 10(2): 61–65. doi:10.15294/jlj.v10i2.51266.
Trajkovik, Vladimir, Toni Malinovski, Tatjana Vasileva-Stojanovska, and Marina Vasileva. 2018. "Traditional Games in Elementary School: Relationships of Student's Personality Traits, Motivation and Experience with Learning Outcomes." PLoS ONE 13(8): 1–15. doi:10.1371/journal.pone.0202172.
Vasileva-Stojanovska, Tatjana, Marina Vasileva, Toni Malinovski, and Vladimir Trajkovik. 2014. "The Educational Prospects of Traditional Games as Learning Activities of Modern Students." Proceedings of the European Conference on Games-based Learning 2: 746–59.
Wibowo, Dwi Cahyadi, Ayu Fitri Handayani, Beni Setiawan, and Olenggius Jiran Dores. 2021. “Peningkatan Hasil Belajar Siswa Menggunakan Media Dakon Matematika (Dakota).” Jurnal Ilmiah Aquinas 4(2): 176–85. doi:10.54367/aquinas.v4i2.1164.
Wulandari, Ani, and Ria Norfika Yuliandari. 2023. “Pengembangan Media Pembelajaran Puzzle Lingkaran Untuk Meningkatkan Pemahaman Konsep Pecahan Pada Siswa Sekolah Dasar.” JEID: Journal of Educational Integration and Development 3(1): 13–25. doi:10.55868/jeid.v3i1.158.
Zulaekhoh, Dewi, and A R Hakim. 2021. “Analisis Kajian Etnomatematika Pada Pembelajaran Matematika Merujuk Budaya Jawa.” JPT: Jurnal Pendidikan Tematik 2(2): 216–26. https://siducat.org/index.php/jpt/article/view/289.
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Licence
Copyright @2017. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (http://creativecommons.org/licenses/by-nc-sa/4.0/) which permits unrestricted non-commercial used, distribution and reproduction in any medium
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.